﻿using System;


/// <summary>
/// 资产加载 | AssetBundle
/// </summary>
public class LoadAssetBundle : IAssetLoader
{
    public T Load<T>(string key) where T : UnityEngine.Object
    {
        throw new NotImplementedException();
    }

    public void LoadAsync<T>(string key, Action<T> onCompleted) where T : UnityEngine.Object
    {
        throw new NotImplementedException();
    }

    public void ReleaseAll()
    {
        throw new NotImplementedException();
    }

    public void Unload(UnityEngine.Object asset)
    {
        throw new NotImplementedException();
    }
}